But nothing will ever come close to what Sony achieved with the first PlayStation controller all those years ago. Maybe we’ll see those changes appear across the industry in the coming years, too. The company is still experimenting with new features for the PlayStation 5, like improved haptic feedback and “adaptive triggers” that can give different levels of resistance. Others, like the PS3’s tacked-on Sixaxis motion sensing, would be less successful. Some, like the rumble feature in the DualShock, would go on to be standards across the industry. Over the years, Sony would add other innovations to its controller lineup. All of them built on the foundation that Sony laid.
Ps1 controller no analog pro#
The list is endless: the GameCube controller, the Wii Classic Controller, the Wii U GamePad, the Switch Pro Controller, the Switch Joy-Con controllers, the Xbox controllers (both the Duke and the Controller S), the Xbox 360 controller, the Xbox One controller, Google’s Stadia controller, Ouya, and countless other third-party models. Nothing will ever come close to what Sony achieved The design was so successful that Sony has barely changed it four console generations later - and it looks like the upcoming PlayStation 5 will be following in the DualShock’s footsteps, too. It would still take time for games and the industry to adapt to what Sony had started here, but the DualShock’s basic inputs of four face buttons, a D-Pad, shoulder buttons, and two analog sticks would shortly become the standard for not just PlayStation games, but for basically all console video games.
Nintendo saw some success with the N64’s single joystick, but it wasn’t until Sony’s Dual Analog controller came around that the final piece of the modern controller would be invented: the twin stick setup. The D-pad alone wasn’t going to cut it anymore. Games were just starting to make the jump to 3D with the PlayStation and the Nintendo 64, and it was clear that a new control solution was needed. The other massive advance that Sony brought to the PlayStation controller came later, with the Dual Analog Controller in 1997. But after generations of experimentation, with different game companies all trying to solve the problem of “what makes a good controller,” nearly all of the successful controllers to date are based on Sony’s original design. And yes, we’ve still seen some controllers break from Sony’s overall shape, like the motion-controlled Wii remote. It’s a clear demarcation line for controller design.
After it, there’s a whole bunch of controllers that just look like the PlayStation controller. Before Sony, video game controllers came in all shapes and sizes, from the rectangular NES pad to the Sega Genesis and its massive triplet buttons to whatever the Atari Jaguar was trying to do. And then there’s the Dual Analog Controller from 1997 (followed by the more well-known DualShock models), which would change 3D games forever by offering a second analog stick: one to control a character and one to look around. First is the original PlayStation controller that launched in 1994, which would establish the broad design (elongated palm grips, shoulder buttons, and the D-pad / face button combination). There are two pioneering parts to Sony’s foundation of the modern controller. It’s a clear demarcation line for controller design